Two objects, one library: original local Blender demonstration
Created and tested 13 November 2026 with Blender 4.0.2 on Linux.

Files:
Workshop.blend: original Wheel and Handle meshes. Wheel is already revised to0.4 Blender units mesh depth.
linked.blend: Wheel is linked to //Workshop.blend. Keep the files in the same extracted directory.
appended.blend: Wheel is a local copy of the earlier0.2-depth geometry.
observations.json: actual measurements after reopening all files.
manifest.json: actual hashes and sizes of the three supplied blend files.
demo_steps.py and run_demo.py: original source used to create and check the example.

Open linked.blend and appended.blend in Blender to inspect the different geometry.
A file hash identifies the delivered bytes, not which object you selected. Saving a file again can change its hash.

To recreate the experiment, put these files in a separate scratch directory with Python3 and Blender installed, then run:
python3 run_demo.py
This overwrites the three demonstration blend files and JSON results in that directory. It makes no network requests and uses no add-ons or external textures.

This is a local Link/Append demonstration, not a test of Remote Asset Libraries, Blender5.2, animation or production performance.
Original geometry and scripts: CC0 1.0 Universal. You may use and modify them. No third-party assets are included. Blender itself is not included.
